My graduation Demo Reel for the Game Art & Design graduation program I attended at VanArts on 2016.
The Heimdall, the protector of the floating islands of RIsengard, Real-time in Unreal Engine 4.

Antares, a Cyberpunk Bar, real time in Unreal Engine 4.

Fortress, V-Ray project, all done in Maya and Zbrush, and textured with Substance Painter and composed in Photoshop.
Based on the Fortress of Solitude concept by Michael Pedro.
This project was shared by the Adobe Substance 3D official Twitter account:
https://twitter.com/Substance3D/status/773856542361784320
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